Donkey Kong Country: Tropical Freeze - Secret Exit Guide

World 1
Stage 1-2 - Shipwreck Shore, Requires Dixie
After the second checkpoint, where 3 grasshoppers are bouncing on boxes, jump into the water and swim down and through the current to the secret exit for 1-A

World 1 Stage 1-2 Shipwreck Shore
Swim down from here to find the exit.

Stage 1-3 - Canopy Chaos, Requires Cranky or Dixie
Once you arrive at the end of the stage, jump on the spring and go to the top right corner and use Cranky or Dixie to get over the thorns.

World 1 Stage 1-3 -  Canopy Chaos
Jump to the top right platform to reveal this screen
World 1 Stage 1-3 - Canopy Chaos
Break the box to unveil the spring.
World 2
Stage 2-4 - Sawmill Thrill
Just before the final jump of the level after being chased by the sawmill, do not jump at the bottom of the hill. Instead roll off and hold B to bounce off the bird onto the track, there is another jump which will lead to the secret exit. Make sure you jump as late as possible or you will not make it This will take you to 2-A, finish 2-A to unlock 2-B.
World 2 Stage 2-4 Sawmill Thrill
Fall off and hold B to bounce off the bird.
World 2 Stage 2-4 Sawmill Thrill
Jump as late as possible.
World 3
Stage 3-5 - Twilight Terror
To unlock 3-A, you will need to make it to the end of the level with Dixie, who is used to swim through the strong current, when you fall into the water at the end of the rocket section, swim directly down and you will find the exit.
World 3 Stage 3-5 Twilight Terror

To unlock 3-B, there is a section where you will avoid fishnets and falling towers, just before you come up to the indoor area where penguins are throwing fish, go up and there will be a portal which requires Dixie or Cranky to reach the barrel.
World 3 Stage 3-5 Twilight Terror

World 4
Stage 4-1 - Deep Keep, Requires Dixie
Get to the second set of lights, once you open them, turn back and head back up the tunnel, you will notice a large container has fallen, go up and swim through the current to get to the barrel, leads to 4-A.
World 4 Stage 4-1 Deep Keep
Come back to this after activating the lights.
World 4 Stage 4-1 Deep Keep
Activating these lights will make the canister drop.
Stage 4-A - Rockin' Relics, Requires Cranky
To get 4-B you need to use Cranky to bounce on some spiked balls after the second checkpoint. You can destroy 2 of the balls before hand so you can focus on using one to jump.
World 4 Stage 4-A - Rockin' Relics Rockin' Relics
Bounce on the balls going off screen will cause them to respawn.
World 5
Stage 5-3 - Fruity Factory
This will lead to stage 5-A, immediately after the second checkpoint there is a hidden exit at the top which you can roll jump into leading to the exit.
World 5 Stage 5-3 Fruity Factory

Stage 5-4 - Panicky Paddles, Requires Dixie
Just before the end of the stage after the 3 giant spiked balls, you will fall into a pool of juice with 2 fish swimming, if you go down you will need to swim against a current to find the exit for 5-B.
World 5 Stage 5-4 Panicky Paddles
Panicky Paddles

World 6
Stage 6-7 - Frozen Frenzy, Requires Dixie or Cranky(possibly Diddy)
Soon after the second checkpoint and passing the letter N, you will notice 2 vines hanging, if you jump on top of that platform and either roll jump with Dixie or use Cranky's cane to hop along the spiked platforms you will find the secret exit for 6-A. to unlock 6-B simply finish 6-A.
World 6 Stage 6-7 Frozen Frenzy
World 6 Stage 6-7 Frozen Frenzy

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